Hello everyone! Welcome back to Dave’s Deranged Decks. Today I am bringing you a fun deck I have been playing around with since the release of Magic Origins which features one of my favorite cards; Demonic Pact! For anyone not familiar by now Demonic Pact is a four mana enchantment that triggers one of four modes during your upkeep. You have the option to draw two cards, make the opponent discard two cards, deal four damage to any target and gain four life, or the much less desirable mode of you lose the game. You can only pick each of these modes once so on the fourth trigger things get a little tricky. Luckily for us we have a couple ways to abuse the card, the best one coming on the form of Venser, the Sojourner. Our ultimate goal is to get Venser and Pact out running side by side so each and every turn you can reset your Pact and choose whatever mode you want.

The deck is loaded with control elements and ways to make sure you don’t die to your own Demonic Pact. Not to mention some other fun synergies with Venser like Mulldrifter and Shriekmaw. Let’s go ahead and take a look at the list and then jump right into it!

Creatures (8)

4 Wall of Omens
2 Snapcaster Mage
1 Mulldrifter
1 Shriekmaw

Spells (27)

2 Path to Exile
4 Fatal Push
4 Spreading Seas
4 Mana Leak
1 Mortify
4 Esper Charm
3 Cryptic Command
3 Demonic Pact
2 Venser, the Sojourner

Lands (25)

4 Flooded Strand
4 Polluted Delta
2 Godless Shrine
2 Hallowed Fountain
2 Watery Grave
2 Drowned Catacomb
3 Celestial Colonnade
1 Creeping Tar Pit
3 Island
1 Swamp
1 Plains

Sideboard (15)

2 Stony Silence
2 Negate
2 Supreme Verdict
3 Kitchen Finks
2 Rest in Peace
1 Celestial Purge
2 Path to Exile
1 Grave Titan

So I certainly wish I brought some more control hate to this league on my sideboard. We ran into a couple matches where I just didn’t feel like I had enough sideboard cards. I will be looking into tweaking that a little bit to get some better balance.

Lantern was a tough match to kick things off against this week. It’s not a super enjoyable match to play against. We were unable to assemble a combination of cards that could deal with the Lantern lock despite having the tools to do so. I may have needed to mulligan a bit more aggressively there to try and find some sideboard help.

Still, I am pretty happy with the current 2-1 status in this league. The deck is a really strong control deck. People underestimate the advantage Demonic Pact gives you after three turns in play and think they will still be able to stop you from answering it. Luckily that was not the case and we never lost the game to our own card.

If you want to see more of the deck come hang out on stream with me at twitch.tv/dcmdame and mention this article and I will gladly showcase it for you! Any comments or suggestions drop them here or on Twitch and I will happily get back to you. As always, thanks for checking out the article and remember it’s you, the fans, which make it all worth it!